![]() Create military squads with a skeletal staggerd training cycle and put your non-miners/woodcutters into them. This raises the general population siege skill as each rock added to the quantum rockpile adds to siege skill, which further reduces deviation.ģ. This gurantees the least possible deviation based on the dorf's Siege skill.Ģ. craft ballista parts until 3 Masterpiece ballista parts are made. "standard" setup to be used in base defense.ġ. Civilians with high discipline are more likely to charge into a fight at unexpected times resulting in pretty much automatic death.ĭorf children are unique in that they have random levels of discipline that will eventually develop into more normal discipline levels upon reaching adulthood.īallista, to be "most" usable, for a given value of both Most and usable, have a. There is, however, a downside to high discipline. Putting your dorfs into squads with even a tiny training cycle of 1 month a year will satisfy that need regardless of uniform.Īs your dorfs mature the overall discipline available within a fortress makes ballista more usable than in the early years of a fortress. Discipline is a skill which, as it is raised, lowers the overall possibility that a creature will run from a fight.ĭF and your dorf's actually presents the clue that one of the unmet/met needs is developing a martial skill.ĭiscipline is also raised when faced with friendly remains and death. What is true is attempting to use them at close range with low Discipline dorfs is less than optimal. Originally posted by fatguy1121: Sad that the Ballista are basically un-usable. I don't know that it's intentional, though, just that they'll "jump" through them and they probably shouldn't be able to at that level. Note: There's a bug where things can jump (or dodge/jump) through fortifications if they're on the same level as the fortifications. ![]() :)Īn impassable trench in front of the ballista, filled with lava, two-squares wide. if you wanted to include the ballista in the battleplan. You could combine the ballista with some tactically placed drawbridges and then smush the enemies into paste while the ballista watched. (I think they can still allow the ballista to fire, though.) In any case, Ballistae and catapults can fire through fortifications, so you could put those dorfs in a room with Fortifications and deny them a path to the enemy. You "might" be able to place the ballistae with the front part resting on the second tile away from Fortifications as one issue is that dorfs further than two tiles from fortifications can't see targets beyond them. I've read that the "fix" to keep those manning the ballista from charging the enemy they are targeting is to not allow them a clear path to the enemy. Originally posted by fatguy1121:Is there something I can do differently to tackle a group of about 2,000 olm men? My plan was to use the Ballista to ween the numbers coming down the shoot and let the traps finish off the rest.
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